CATALYST is Apex Legends’ upcoming hero, and with her a new map is being released called Broken Moon.
Details about Catalyst won’t be revealed until closer to her launch, but details about the latest map are out now.
Our first look at Broken Moon.
The official blurb of the latest map states: “Broken Moon is a terraforming project commissioned by the Cleo Recovery Council.
“[This is] as a result of the catastrophic meteor impact that occurred in 2708.
“With the help of the Boreas Science Division, the moon became a habitable environment by 2715.
To further fund colonisation, the government entered into a contract with the Syndicate to bring the Apex Games to the moon.”
That’s right, Apex Legends is going to the moon, with a whole new take on how the game plays.
Broken Moon will be a similar size to World’s Edge. Respawn claims it took lessons from Stormpoint and reduced the number of uphill battles.
Not only is the map one of the smaller ones on offer, but zip lines will help Legends move around more easily.
Players can attach to one for a quick escape, fast rotation, or risky push from one area to the next.
From the zip line, Legends will still be able to shoot their weapon and throw grenades, but everything will move much faster.
The places of interest (POIs) are much larger than usual — with some twice the size of those on other maps.
Here’s a list of Broken Moon’s POIs:
- Terraformer – close to the centre of the map, Terraformer is a huge symmetrical structure which can hold up to four teams.
- Stasis Net Array – this one is full of alternate paths, with an unprotected central structure.
- Atmostation and Backup Atmo – this features research stations, water silos and a main tower making it perfect to pick up loot.
- Perpetual Core – outbuildings provide good chances to push here, and the uplift below the turbines can make for a quick escape.
- Bionomics – this is a research base packed with alien plants, in tightly packed circular buildings.
- The Divide – two areas connected by a bridge, you will have to fight from either side of the chasm.
- Alpha Base – a number of buildings housed at the centre of a large crater. Close-quarter combat and tight corridors.
- Eternal Gardens – this has the map’s only jump tower. It’s wide and favours long-range combat.
- Breaker Wharf – a vertical area packed with zip rails and levels.
- Production Yard – a T-shaped building filled with corridors and a central hub.
- The Foundry – this one also fits four teams, as well as a divided central hub connected by two arms.
- Dry Gulch – tightly packed with multiple layers and a bridge to funnel players.
- Cultivation – one of the best defensive positions on the map, with waterways for sneaky pushes.
- Promenades – this works as a funnel between the north and south of the map.
Written by Kirk McKeand and Georgina Young on behalf of GLHF.
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