BELEAGUERED Cyberpunk 2077 developer CD Projekt Red has announced that it will soon fix the glitches that have plagued the game since its disastrous launch.
In a post to its website, the Polish outfit revealed the list of changes coming in a long-awaited software update that will roll out to PCs and consoles in the coming weeks.
Cyberpunk 2077, a futuristic role-playing game featuring Keanu Reeves, launched in December to scathing reviews amid reports of bugs.
A major patch to fix the game-breaking issues was originally scheduled for release early this year but was delayed due to a cyber attack in February.
CD Projekt Red (CDPR) released notes for the upcoming Patch 1.2 on Monday.
Included in the enormous list of changes – which totals more than 500 items – are significant gameplay updates.
Players will gain the ability to rock a car back upright and change the steering sensitivity, for instance.
Performance upgrades are also on the way, such as unblocking quest progression and fixing immersion-breaking bugs.
CDPR said that Patch 1.2 is coming to PC, consoles, and Stadia “soon”.
Launched December 10, 2020, Cyberpunk 2077 is believed to be one of the most expensive video games of all time.
It’s out on Xbox Series X/S, PlayStation 5, PC, Xbox One and PlayStation 4.
But despite its lengthy development and sky-high budget, engineers are scrambling to iron out a handful of early issues stumbled upon by players.
Players have largely reported crashes on the Xbox One and PlayStation 4, with the game bugged down by poor frame rates and screen tearing.
In a video uploaded to CDPR’s YouTube channel in January, co-founder Marcin Iwiński addressed Cyberpunk 2077’s disastrous launch.
“Based on [our] legacy of genuine and honest communication, you’ve trusted us and pre-ordered our game,” Iwiński said.
“Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet.”
He added: “I, and the entire leadership team, are deeply sorry for this and this video is me publicly owning up to this.”
Iwiński blamed the problems on the game’s “huge” scope and the challenges of making it workable across multiple console generations.