I’ve played every superhero game – and Suicide Squad might be the worst


Rocksteady's highly anticipated Suicide Squad: Kill the Justice League falls short of expectations

Rocksteady, the renowned developer behind the beloved Batman: Arkham Trilogy, has released their latest game, Suicide Squad: Kill the Justice League. However, after playing through the game, it's safe to say that it may be their worst effort yet.

Despite high hopes for the game, rumours of constant changes in direction during development led to a rocky road and numerous delays.

Short on story, heavy on multiplayer and live service elements

Unlike the tightly woven single-player narratives found in the Batman: Arkham games, Suicide Squad: Kill the Justice League prioritizes multiplayer and live service elements. As a result, the main story is disappointingly short, with the focus being placed on these other features.

Completing the main game, along with some side content, can be done in approximately 15 hours, which is decent for this type of game. However, it's clear that the game aspires to be so much more, leaving players feeling unfulfilled by the ending.

Furthermore, the heavy emphasis on live service elements means that the game will eventually reach an end date when the servers are shut down, causing the majority of the game to disappear.

Notable strengths in dialogue, voice acting, and visuals

While the gameplay falls short, there are still remnants of Rocksteady's expertise that shine through in Suicide Squad. The dialogue writing is often filled with humor and comedic timing, providing plenty of laughs. The voice acting and general visuals are also of a high standard, capturing the passion the development team has for the characters.

Gameplay issues and lack of variety

Unfortunately, the gameplay is where Suicide Squad: Kill the Justice League stumbles. While some boss fights are inventive, others will undoubtedly disappoint fans. For example, taking down Superman with an assault rifle feels anticlimactic and far from the epic battle players were hoping for.

The control scheme is another major issue, with tutorials constantly interrupting the gameplay, and each character having controls that are opposite to one another. Additionally, traversing the game world feels unbalanced, favoring Deadshot while other characters feel clunky and slow.

Enemies often become bullet sponges, leading to a sense of monotony and boredom during combat. The missions themselves lack variety, consisting mostly of generic and repetitive tasks that fail to leave a lasting impression.

An underwhelming RPG system

The RPG system in Suicide Squad: Kill the Justice League feels like an afterthought. Points are allocated to various traits, but the improvements are not clearly visible. The loot gathered throughout the world does not provide a noticeable boost, resulting in little incentive to switch up equipment.

Overall, players must complete repetitive tasks to earn a new currency in order to unlock battles, and this process repeats fifteen times. This ultimately sums up the experience of playing Suicide Squad: Kill the Justice League – there are simply better ways to spend your time.

If you're interested in reading more about gaming releases, be sure to check out our review of Silent Hill: The Short Message.

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