Starfield has been mostly tested on the Xbox Series S – and the director says it works great

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STARFIELD is a Microsoft exclusive game that is launching in September this year.

From the team that developed Skyrim, it’s expected to be one of gaming’s biggest ever open worlds.

Xbox is releasing a new Series S just in time for Starfield.

During the Xbox Games Showcase Bethesda announced that the world would feature over 1k planets and moons to explore.

However, despite the game’s massive size and high quality graphics it apparently runs very smoothly on the less powerful Xbox Series S.

This is according to Bethesda’s director Todd Howard who is in charge of everything Starfield.

Apparently he has spent most of his time playing on the Series S instead of the Series X.

That’s because his kids won’t let him play on the family’s Xbox Series X and 4K TV, and instead Howard had to play the entirety of the game on his Series S upstairs.

Xbox often talks about flexibility for its players, which is why the Xbox Series X and the cheaper but less powerful Series S can play all Xbox games.

In fact, Xbox announced that a new Series S will be launching this year in time for the release of Starfield with more than double the memory capacity.

Howard says: “We’ve been through so many hardware generations and usually people look at a new piece of hardware and think that just gives you graphics. 

“And obviously it gives you better graphics each generation. 

“But this time, it gives us flexibility to do a game like Starfield where it’s not just about graphics. 

“It’s about simulating planets and spaceships where anything can happen.”

The studio has apparently taken a lot of creative risks with Starfield, in particular on a technical level.

Despite how demanding Starfield will be on a system, it still has to be fluid and playable of Xbox Series X|S and PC.

Written by Georgina Young on behalf of GLHF.