CYBERPUNK 2077’s first major patch is finally here – fixing many of the biggest problems with the iconic game.
We reveal everything you need to know about the new patch.
What is the Cyberpunk 2077 Patch 1.1 update
Cyberpunk 2077 was a game that was too big, too exciting and too cool to fail – but it did.
Launched in December, the long-awaited sci-fi RPG was met with widespread fury from gamers.
Some loved it, but many complained that the game was riddled with bugs – and was near-unplayable on the original PS4 and Xbox.
Cyberpunk’s creators at CD Projekt Red vowed to do better, and Patch 1.1 is the first big update aimed at fixing many of the game’s problems.
It’s available right now to download on PC, consoles and Google Stadia.
What was wrong with Cyberpunk 2077?
Despite its lengthy development and sky-high budget, engineers are scrambling to iron out a handful of early issues stumbled upon by players.
Players have largely reported crashes on the Xbox One and PlayStation 4, with the game bugged down by poor frame rates and screen tearing.
One hilarious bug caused the penises and breasts of in-game characters to poke through their clothes.
Following a tidal wave of complaints, Sony pulled the game from the PlayStation store.
CDPR has pledged to refund customers who were unhappy with their experience.
The developer apologised to gamers in a statement last month.
“Dear gamers, first of all, we would like to start by apologising to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase,” CDPR’s said at the time.
“We should have paid more attention to making it play better on PlayStation 4 and Xbox One.”
Cyberpunk 2077 Patch 1.1 notes – all the official changes revealed
Here are the official patch notes…
Various stability improvements including:
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on “Answer the call from Mr. Hands” in M’ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn’t call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn’t update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy inAutomatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
- Fixed an issue where a grenade’s trajectory could be displayed in photo mode.
- Fixed particles’ hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
- Fixed an issue where completing one of theassaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungleachievement, preventing its completion.
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the “Continue” button in the Main Menu could load an end game save.
- Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
Have you tried Cyberpunk 2077? Let us know your thoughts in the comments below.
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